Liquimon is a monster battler that lives entirely on-chain. Collect elemental creatures, stake $LMON to fight other trainers head-to-head, and forge evolutions through victory — the only way up the ladder is to win.
No element dominates. The matchup wheel is fully symmetric, so team-building is about coverage and prediction — not picking the one "best" creature. Type identity is fixed by species and carries through every evolution.
Damage is a flat multiplier resolved by the contract. Rows attack, columns defend. This is the exact table compiled into TypeChart — hover any cell to trace the pairing.
A creature's effective power is its type multiplier applied to offense, softened by the opponent's defense, plus a speed edge — then both sides enter a weighted roll. Advantage tilts the odds; it never guarantees the win. The full formula lives in the whitepaper.
There is no grinding wild creatures, no buying levels, no faucet. The only source of evolution XP is a won PvP battle. Scarcer, stronger forms are earned in the Arena — so a creature's stage is a visible record of its trainer's fights.
Put a creature forward and escrow $LMON on the outcome.
Type, stats and block-derived randomness decide the winner.
The victor's creature banks XP — with a bonus for upset wins.
Burn XP in the Registry to push a creature to its next form.
Battles are stake-for-stake and zero-sum in $LMON. Nothing is minted — the fixed supply simply flows from the loser to the winner, minus a small fee that funds the ecosystem.
Commit a creature, escrow your stake, and optionally gate which element may accept.
A challenger matches the terms with their own creature and stake, locking the battle.
After a short delay the result is computed on-chain — permissionless, so no one can stall a loss.
The victor sweeps the staked $LMON (minus a 5% Treasury fee) and their creature gains XP.
$LMON is the lifeblood of Liquimon: staked in battles, spent to recruit creatures, and paid out to victors. It is a plain, immutable ERC-20 — minted once at deployment, with no mint function, no owner, and no upgrade path. Supply only ever circulates; it never grows.
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Both trainers escrow $LMON on a match. Winner takes the pot.
Pay $LMON at the Academy to bring a new creature into play.
Victory routes the staked pot to the better trainer — pure PvP, no emissions.
Battle and recruit fees collect on-chain to fund seasons and tournaments.
$LMON stays a basic ERC-20. Everything else — creatures, battles, evolution, the reservoir — is split into four focused, open-source contracts that reference the token but never inflate it.
Every species, its element and stats, who owns which creature, and the one-way evolution ladder.
Recruit new creatures by paying $LMON, which routes straight to the Treasury.
Challenges, escrow, on-chain resolution and payouts. Zero-sum, permissionless settlement.
Collects battle and recruit fees and funds seasonal rewards. Recirculates — never mints.
A phased rollout from genesis to a living, season-driven battle economy. Directional and subject to change as the game grows.
Contracts deployed, $LMON live, the first starter species listed in the Academy.
PvP battles go live, creatures bank their first XP, and the earliest evolutions appear.
Treasury-funded tournaments and leaderboards reward the most relentless trainers.
New species lines, deeper evolution trees, and community-proposed creatures.
Dig into the mechanics, read the design in full, or follow along as the Arena comes online.