Fully on-chain creature battler

Evolution you
have to earn.

Liquimon is a monster battler that lives entirely on-chain. Collect elemental creatures, stake $LMON to fight other trainers head-to-head, and forge evolutions through victory — the only way up the ladder is to win.

8,888
Fixed supply
6
Elements
0
Mintable after
None
Owner / admin
TidelingTide
POW
45
DEF
12
SPD
28
MosslingBloom
POW
38
DEF
15
SPD
24
EmbeastEmber
POW
70
DEF
25
SPD
45
The six elements

Every type is strong against two,
and weak to two.

No element dominates. The matchup wheel is fully symmetric, so team-building is about coverage and prediction — not picking the one "best" creature. Type identity is fixed by species and carries through every evolution.

Matchups are math

The on-chain type chart

Damage is a flat multiplier resolved by the contract. Rows attack, columns defend. This is the exact table compiled into TypeChart — hover any cell to trace the pairing.

2.0Super-effective — double damage
1.0Neutral — no modifier
0.5Resisted — half damage

A creature's effective power is its type multiplier applied to offense, softened by the opponent's defense, plus a speed edge — then both sides enter a weighted roll. Advantage tilts the odds; it never guarantees the win. The full formula lives in the whitepaper.

Battle-Forged Evolution

XP comes from one place:
winning.

There is no grinding wild creatures, no buying levels, no faucet. The only source of evolution XP is a won PvP battle. Scarcer, stronger forms are earned in the Arena — so a creature's stage is a visible record of its trainer's fights.

Stake & commit

Put a creature forward and escrow $LMON on the outcome.

Settle on-chain

Type, stats and block-derived randomness decide the winner.

Win earns XP

The victor's creature banks XP — with a bonus for upset wins.

Spend it to evolve

Burn XP in the Registry to push a creature to its next form.

Inside the Arena

How a battle works

Battles are stake-for-stake and zero-sum in $LMON. Nothing is minted — the fixed supply simply flows from the loser to the winner, minus a small fee that funds the ecosystem.

Open a challenge

Commit a creature, escrow your stake, and optionally gate which element may accept.

Opponent accepts

A challenger matches the terms with their own creature and stake, locking the battle.

Anyone settles

After a short delay the result is computed on-chain — permissionless, so no one can stall a loss.

Winner takes the pot

The victor sweeps the staked $LMON (minus a 5% Treasury fee) and their creature gains XP.

The token

$LMON — fixed at 8,888, forever.

$LMON is the lifeblood of Liquimon: staked in battles, spent to recruit creatures, and paid out to victors. It is a plain, immutable ERC-20 — minted once at deployment, with no mint function, no owner, and no upgrade path. Supply only ever circulates; it never grows.

Liquimon$LMON · 18 decimals
Total supply
8,888
Mint function
None
Owner / admin
None
Upgradeable
No
0x0000000000000000000000000000000000000000
Stake to battle

Both trainers escrow $LMON on a match. Winner takes the pot.

Recruit creatures

Pay $LMON at the Academy to bring a new creature into play.

Earn by winning

Victory routes the staked pot to the better trainer — pure PvP, no emissions.

Fuel the Treasury

Battle and recruit fees collect on-chain to fund seasons and tournaments.

Trainers Arena · Academy Treasury Better trainer stake $LMON 5% fee pot → winner season rewards
Architecture

One token, four contracts

$LMON stays a basic ERC-20. Everything else — creatures, battles, evolution, the reservoir — is split into four focused, open-source contracts that reference the token but never inflate it.

Registry

The creature brain

Every species, its element and stats, who owns which creature, and the one-way evolution ladder.

  • Battle XP ledger
  • Evolution logic
  • Type-chart lookups
Academy

The on-ramp

Recruit new creatures by paying $LMON, which routes straight to the Treasury.

  • Per-species pricing
  • Mints to your wallet
  • Sink for $LMON
Arena

Stake-to-battle PvP

Challenges, escrow, on-chain resolution and payouts. Zero-sum, permissionless settlement.

  • Type + stat + RNG roll
  • Winner takes the pot
  • Awards evolution XP
Treasury

The reservoir

Collects battle and recruit fees and funds seasonal rewards. Recirculates — never mints.

  • Fee sink
  • Reward faucet
  • Fixed-supply safe
Roadmap

Where Liquimon is headed

A phased rollout from genesis to a living, season-driven battle economy. Directional and subject to change as the game grows.

Phase 1

Genesis

Contracts deployed, $LMON live, the first starter species listed in the Academy.

Phase 2

The Arena opens

PvP battles go live, creatures bank their first XP, and the earliest evolutions appear.

Phase 3

Seasons & ladders

Treasury-funded tournaments and leaderboards reward the most relentless trainers.

Phase 4

Expansion

New species lines, deeper evolution trees, and community-proposed creatures.

FAQ

Common questions

Can more $LMON ever be minted?+
No. The entire 8,888 supply is created once in the constructor and there is no mint function, owner, or upgrade path. Supply is fixed at the bytecode level — it can only move between holders, never grow.
How do creatures get stronger?+
By winning. A victory in the Arena awards XP to the winning creature (with a bonus for upset wins from a type disadvantage). That XP is the only resource that can be spent to evolve a creature into a scarcer, stronger form.
Where does battle reward $LMON come from?+
Other players. Battles are zero-sum: both sides stake $LMON, and the winner takes the combined pot minus a small Treasury fee. There are no token emissions or inflation — the fixed supply simply flows to the better trainers.
Do I need to connect a wallet on this site?+
No. This site is purely informational — it never asks to connect a wallet. Playing and trading happen by interacting with the on-chain contracts directly. Always verify contract addresses before you transact.
Is the code audited?+
The contracts are open-source and built to be read and verified independently. Treat Liquimon as experimental software, review the code yourself, and never risk more than you can afford to lose. Any audits will be linked here and in the docs.
What can I do with $LMON?+
Stake it in Arena battles, spend it at the Academy to recruit creatures, and earn it by winning. Fees from both activities collect in the Treasury, which funds seasonal rewards.

Six elements. One fixed supply.
Time to pick a side.

Dig into the mechanics, read the design in full, or follow along as the Arena comes online.